In the world of Airtha-Eyrassa (the world in which The Ruon Chronicles takes place), magic and magical abilities are called Talent or Nith.
The battles that are described in this post takes place before the first book in the series of The Ruon Chronicles starts.
Worldbuilding: From Small Towns to Entire Universes (The Million Dollar Writing Series) by Kevin J. Anderson “International bestseller Anderson has created many extensive fictional universes, ranging from sweeping galactic empires to complex steampunk fantasies, to humorous monster-filled cities. He has become known for his skill in worldbuilding.” I bought this book as part of a … Continue reading Worldbuilding Wednesday: Worldbuilding From Small Towns to Entire Universes
Suddenly pieces that had either been glaring plot holes or which I’d thought of just abandoning fell into place.
I ended up going with a kind of “in the beginning there was nothing, which exploded” (thank you, Pratchett!) kind of creation story and then zoomed in on the planet/world of Airtha-Eyrassa.
So, the good news is that I’ve started on draft 2 of The Knowledge Stones!
Here is some information about the Knowledge Stones which come to play such an integral role in the Ruon Chronicles.
When worldbuilding, I find it easiest to write myself short articles or little stories to explain some of the things that happen – especially if they come to play a bigger part in the Chronicles as a whole. Here is one example of how I worldbuild, based off a few sketch notes I’d made earlier. … Continue reading Worldbuilding “The Ruon Chronicles” – The Farlands War
Part of the fun of creating your own secondary world, is that you get to populate it with whatever creatures strike your fancy.
For Airtha-Eyrassa — the world in which The Ruon Chronicles takes place — I wanted a myth-like feel to the story while staying within the mythology already created for the world.